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Soeze

Game Developer Bibliography

AI

Decisionmaking

Automated Planning
Hierarchical Task Network Planning
Goal-Oriented Action Planning
Behavior Trees
Finite State Machines
Monte Carlo Tree Search
Utility System

Navigation

Procedural Content Generation

Art

Texturing

Physically Based Rendering
Trim Sheets

Audio

Music

Design

Level Design

Narrative

Narrative Generation

Programming

Physics

Rendering